Love the epicness of the perspectives in your space art.. what gets me more are the titles... merging planets, destiny and new eden and such, syncronicity.. all theses subjects/ideas are ones i think of often.. very cool truther vibe, keep it up brother
Most welcome.. Im glad to see your works, theres been an increasing volume i'v noticed of works symbolising variouse aspects of awairness of paronormal, supernatural, alien, dimentional and political/social issues.. im really glad to see anyone who will challenge the 'normal' ideas, in art or any medium
Thanks AdrienCGD! I rendered the nebula on high quality settings and adjusted the levels. When I look at the fullscreen preview in Apophysis, if it looks smooth on the preview, then it's going to look really smooth when rendered at high quality.
Thanks for the explanation. But how do you use cloud textures and make them so smooth, even in high quality, they'll usually look like cotton, never smooth like what you did. Or do you use the smudge/liquify tool? Hehe btw you can call me Adrien, that's my real name ^.^
I didn't do anything special with the cloud textures. They are high resolution NASA satellite photos. The one I used is like 6000X6000. I didn't use spherize, I made it into a 3D shape layer in Photoshop. After I scaled down and added the atmospheric glow and shadowing it looked pretty good.
Lol, sorry about the confusion with my reply. When I first replied I thought you were talking about the nebula clouds, but I wasn't sure when I replied the second time. As far as the nebula clouds they looked really smooth in Apophysis. The only thing I did post process was set the blend mode to screen, then duplicate the layer and put that one on overlay. Then I increased the shadows using levels.
Oh so it was apophysis... I used that program before, but it never comes out smooth... Like it gets crowded or pixelated... How do you make it real smooth? There's probably some blurring using photoshop, right?
No, I didn't blur it in photoshop. Apophysis can do the blurring using the "filter radius" setting. I usually have the render settings at:
Quality: 20000 Filter radius: 0.5 Oversample: 2
I usually make the size bigger than 2560X1600. Renders will take between 2 hours to 12 hours. If I zoomed in a lot while creating the flame, the render time increases significantly. I have 8GB DDR2 RAM and a Quad Core. I have flam3, but have never used it, I am going to try that and see how the render comes out. After I get a decent flame, I refine it using the Editor and manipulating the triangles until I get something smooth.